📄️ Creating Templates
EZRecolor Templates are the foundations allowing the EZRecolor Baker to know how an Asset or Prefab is baked. It consists of multiple different settings that allow you to bake Textures, Materials and Prefabs in almost any ways you can imagine!
📄️ Baked Materials
An EZRecolor Baked Material is a generated Material by the Template, containing Baked Textures using Texture Instructions, and a set of Static Property Sets to assign.
📄️ Mesh Assignments
Dictates a list of Materials to assign to a Mesh within a prefab and which slot they go to.
📄️ Baked Textures
A Baked Texture is composed of Texture Instructions that allows it to be built in whichever way you desire.
📄️ Texture Instructions
A Texture Instruction is a step in the Baking process that adds a texture on top of the current Baked Texture. This texture is usually an EZRecolor Texture Mask with Color Replacement IDs assigned to it, but it can be anything you want. You can then place it properly with scale, rotation and offsets.
📄️ Static Property Sets
A Static Property Set is a way to set Shader Properties manually in a Baked Material. Useful for having the right settings in the Material directly on export.
📄️ Baked Prefabs
A Baked Prefab is a Generated Prefab from a Reference Prefab that has the Baked Material assigned to it. You can assign a specific Platform this Prefab is built for (like setting it to VRChat or VRChatQuest) so that the Baker can return the right prefab when the bake is complete. (The Baker has the ability to return a prefab from a preferred platform)