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Mesh Assignments

Dictates a list of Materials to assign to a Mesh within a prefab and which slot they go to.

Mesh Assignments
Properties of a Baked Material

Fields

FieldType Description
Attached Mesh GO NameTextName of the GameObject the Mesh / Skinned Mesh Component is attached to (ensure only one Mesh / Skinned Mesh component is on the object as this could cause baking issues).
Attached Mesh IndexTextOPTIONAL: In case the above name is not found on the object being baked, this is the index of the GameObject the Mesh / Skinned Mesh Component is attached to (ensure only one Mesh / Skinned Mesh component is on the object as this could cause baking issues). If set to -1 or the index does not exist, this field won't be used.
Attached Mesg GO SlotsList<>A list of all the material slots the EZRecolor Material is assigned on this Mesh.