Mesh Assignments
Dictates a list of Materials to assign to a Mesh within a prefab and which slot they go to.
Properties of a Baked Material
Fields
| Field | Type | Description |
|---|---|---|
| Attached Mesh GO Name | Text | Name of the GameObject the Mesh / Skinned Mesh Component is attached to (ensure only one Mesh / Skinned Mesh component is on the object as this could cause baking issues). |
| Attached Mesh Index | Text | OPTIONAL: In case the above name is not found on the object being baked, this is the index of the GameObject the Mesh / Skinned Mesh Component is attached to (ensure only one Mesh / Skinned Mesh component is on the object as this could cause baking issues). If set to -1 or the index does not exist, this field won't be used. |
| Attached Mesg GO Slots | List<> | A list of all the material slots the EZRecolor Material is assigned on this Mesh. |