📄️ EZRecolor Texture Masks
For the EZRecolor Materials to work, you will need Channel Packed Textures. This type of texture utilizes the fact an image has 4 color channels (Red, Green, Blue, Alpha) and assigns a specific type of data per channel as Black & White. In the case of EZRecolor, we call them EZRecolor Masks where each channel of a Channel Packed Texture is assigned a Color Replacement in the EZRecolor Material to correctly place each Color Replacements on the final Texture.
📄️ Making EZRecolor Materials
Work in Progress!
📄️ EZRecolor Labels
When making EZRecolor Materials, Color Replacement Fields are what recolors each part of the asset. However, it can be hard to know which Color Replacement changes what without playing with the color, and even then if it's a hidden spot on the asset it can become near impossible to know. This is why EZRecolor offers a way to Replace the "Color Replacement #" names in a Material with your own Labels!