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Baked Materials

An EZRecolor Baked Material is a generated Material by the Template, containing Baked Textures using Texture Instructions, and a set of Static Property Sets to assign.

Baked Materials
Properties of a Baked Material

Fields

FieldType Description
Material NameText Name of the Baked Material.
ShaderText Shader this material uses. Put in the full path of the shader (for example, "Mobile/Diffuse")
Relative Material Folder PathText This is relative to the Project Export Path + Project Materials Path.
Relative Textures Folder PathText This is relative to the Project Export Path + Project Textures Path.
Copy Material EZRecolorText Used if you want to set a reference material to read EZRecolor fields and colors from. Will remove the requirement to assign a MeshAssignment.
Copy Material PropertiesText Used if you want to set a reference material to copy over properties before assigning new ones. Still need to assign a MeshAssignment or a CopyMaterialEZRecolor regardless of this field.
Copy Past Baked Material PropertiesText Used if you want to set a past baked material by name to copy over properties before assigning new ones. Still need to assign a MeshAssignment or a CopyMaterialEZRecolor regardless of this field.
No EZRecolor Fields To ReadBoolean Used if you want to merge textures together that don't need EZRecolor. Will disable the requirement to assign a MeshAssignment or a CopyMaterialEZRecolor.
Mesh AssignmentsList<> List of Mesh Assignments assigned to the Baked Material.
Baked TexturesList<> List of Baked Textures assigned to the Baked Material.
Static Property SetsList<> List of Static Property Sets. Used to set properties on the material to set values that don't require to bake anything. Great to initialize the material in its correct state.
Ignore MaterialBoolean Ignore this material step while baking. Useful for creators to debug custom templates.