Baked Materials
An EZRecolor Baked Material is a generated Material by the Template, containing Baked Textures using Texture Instructions, and a set of Static Property Sets to assign.

Properties of a Baked Material
Fields
| Field | Type | Description |
|---|---|---|
| Material Name | Text | Name of the Baked Material. |
| Shader | Text | Shader this material uses. Put in the full path of the shader (for example, "Mobile/Diffuse") |
| Relative Material Folder Path | Text | This is relative to the Project Export Path + Project Materials Path. |
| Relative Textures Folder Path | Text | This is relative to the Project Export Path + Project Textures Path. |
| Copy Material EZRecolor | Text | Used if you want to set a reference material to read EZRecolor fields and colors from. Will remove the requirement to assign a MeshAssignment. |
| Copy Material Properties | Text | Used if you want to set a reference material to copy over properties before assigning new ones. Still need to assign a MeshAssignment or a CopyMaterialEZRecolor regardless of this field. |
| Copy Past Baked Material Properties | Text | Used if you want to set a past baked material by name to copy over properties before assigning new ones. Still need to assign a MeshAssignment or a CopyMaterialEZRecolor regardless of this field. |
| No EZRecolor Fields To Read | Boolean | Used if you want to merge textures together that don't need EZRecolor. Will disable the requirement to assign a MeshAssignment or a CopyMaterialEZRecolor. |
| Mesh Assignments | List<> | List of Mesh Assignments assigned to the Baked Material. |
| Baked Textures | List<> | List of Baked Textures assigned to the Baked Material. |
| Static Property Sets | List<> | List of Static Property Sets. Used to set properties on the material to set values that don't require to bake anything. Great to initialize the material in its correct state. |
| Ignore Material | Boolean | Ignore this material step while baking. Useful for creators to debug custom templates. |