📄️ Start Here
Ready to start making your assets EZRecolor Compatible? This section of the documentation includes everything you need to know when it comes to making EZRecolor Ready assets.
📄️ Mask Builder
For the EZRecolor Materials to work, you will need Channel Packed Textures. This type of texture utilizes the fact an image has 4 color channels (Red, Green, Blue, Alpha) and assigns a specific type of data per channel as Black & White. In the case of EZRecolor, each channel of a Channel Packed Texture is assigned a Color Replacement in the EZRecolor Material to correctly place each Color Replacements on the final Texture.
🗃️ Materials
3 items
🗃️ Templates
7 items
🗃️ Custom Shaders
1 item
🗃️ Components
1 item
🗃️ API Access
4 items