Baked Prefabs
A Baked Prefab is a Generated Prefab from a Reference Prefab that has the Baked Material assigned to it. You can assign a specific Platform this Prefab is built for (like setting it to VRChat or VRChatQuest) so that the Baker can return the right prefab when the bake is complete. (The Baker has the ability to return a prefab from a preferred platform)

Properties of a Baked Prefab
Fields
| Field | Type | Description |
|---|---|---|
| Reference Prefab | GameObject | The reference Prefab that the new Prefab will base itself from. |
| Platform | Enum | The platform the prefab originates from. If a certain prefab that isn't just Windows or Mobile is detected in the project, it'll be the one placed down instead of just the first one in the list (example: One of the prefabs is assigned the VRChat platform and the VRChat SDK is installed, the first prefab with that platform type will be placed instead of the other ones in the list regardless of order). |
| Relative Prefab Folder Path | Text | This is relative to the Project Export Path + Project Prefabs Path. |
| Prefab Name Extra Suffix | Text | Text added at the end of the prefab's name (right after the name of the EZRecolor Bake and the global suffix). |
| Material Assignments | List<> | A list of all the Meshes from the above Prefab that will get Baked Textures assigned to. Each Mesh Material Assignment inside this is a Material Slot to assign to the Mesh with the given name. |