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Static Property Sets

A Static Property Set is a way to set Shader Properties manually in a Baked Material. Useful for having the right settings in the Material directly on export.

Static Property Sets
A Static Property Set inside of a Baked Material

Fields

FieldType Description
Shader PropertyText Name of the Shader Property to edit. If setting a Keyword, use this field as well. Keywords are usually in UPPER CASE like this.
Property TypeEnum The type of property to assign.
Shader Property Copy FieldText If the Property Type is set to a Copy one, this will take the propety in the EZRecolor material with this name and pass it over to a property in the baked material. Also where you put the Copy Keyword in.
Float PropertyFloat The value of the property to set if the propertyType is set to float.
Int PropertyInt The value of the property to set if the propertyType is set to int.
Color PropertyColor The value of the property to set if the propertyType is set to Color.
Color HDR PropertyColor The value of the property to set if the propertyType is set to ColorHDR.
Vector PropertyVector4 The value of the property to set if the propertyType is set to Vector.
Keyword Float NameText The name of the Keyword to set if the propertyType is set to Keyword or Copy Keyword.
Keyword StateBoolean The value of the Keyword to set if the propertyType is set to Keyword.
Texture PropertyTexture2D The value of the property to set if the propertyType is set to Texture.
Texture Property OffsetVector2 The Offset of the Texture to set if the propertyType is set to Texture.
Texture Property ScaleVector2 The Tiling of the Texture to set if the propertyType is set to Texture.

Property Types

There are a couple of Modes you can use with Static Property Sets. Here they are:

TypeValid Property Types Description
SetFloat, Int, Color, ColorHDR, Vector, Texture, KeywordAssign a fixed value to the Property.
CopyFloat, Int, Color, Vector, Texture, KeywordCopy a Property by name (using the Copy Field) from the Copy Material Properties or Copy Past Baked Material Properties to a destination Property on the Baked Material.
Desaturate HDR N/ADesaturate an HDR value by finding the highest value and setting all channels to it (e.g. Color[0.5, 1.3, 4.3] would set itself to Color[4.3, 4.3, 4.3] ).