Static Property Sets
A Static Property Set is a way to set Shader Properties manually in a Baked Material. Useful for having the right settings in the Material directly on export.

A Static Property Set inside of a Baked Material
Fields
| Field | Type | Description |
|---|---|---|
| Shader Property | Text | Name of the Shader Property to edit. If setting a Keyword, use this field as well. Keywords are usually in UPPER CASE like this. |
| Property Type | Enum | The type of property to assign. |
| Shader Property Copy Field | Text | If the Property Type is set to a Copy one, this will take the propety in the EZRecolor material with this name and pass it over to a property in the baked material. Also where you put the Copy Keyword in. |
| Float Property | Float | The value of the property to set if the propertyType is set to float. |
| Int Property | Int | The value of the property to set if the propertyType is set to int. |
| Color Property | Color | The value of the property to set if the propertyType is set to Color. |
| Color HDR Property | Color | The value of the property to set if the propertyType is set to ColorHDR. |
| Vector Property | Vector4 | The value of the property to set if the propertyType is set to Vector. |
| Keyword Float Name | Text | The name of the Keyword to set if the propertyType is set to Keyword or Copy Keyword. |
| Keyword State | Boolean | The value of the Keyword to set if the propertyType is set to Keyword. |
| Texture Property | Texture2D | The value of the property to set if the propertyType is set to Texture. |
| Texture Property Offset | Vector2 | The Offset of the Texture to set if the propertyType is set to Texture. |
| Texture Property Scale | Vector2 | The Tiling of the Texture to set if the propertyType is set to Texture. |
Property Types
There are a couple of Modes you can use with Static Property Sets. Here they are:
| Type | Valid Property Types | Description |
|---|---|---|
| Set | Float, Int, Color, ColorHDR, Vector, Texture, Keyword | Assign a fixed value to the Property. |
| Copy | Float, Int, Color, Vector, Texture, Keyword | Copy a Property by name (using the Copy Field) from the Copy Material Properties or Copy Past Baked Material Properties to a destination Property on the Baked Material. |
| Desaturate HDR | N/A | Desaturate an HDR value by finding the highest value and setting all channels to it (e.g. Color[0.5, 1.3, 4.3] would set itself to Color[4.3, 4.3, 4.3] ). |