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EZRecolor Texture Masks

For the EZRecolor Materials to work, you will need Channel Packed Textures. This type of texture utilizes the fact an image has 4 color channels (Red, Green, Blue, Alpha) and assigns a specific type of data per channel as Black & White. In the case of EZRecolor, we call them EZRecolor Masks where each channel of a Channel Packed Texture is assigned a Color Replacement in the EZRecolor Material to correctly place each Color Replacements on the final Texture.

There are multiple ways you can make these masks. The easiest way to get them done is by using the included Mask Builder where you only need to assign grayscale textures to combine them into one!

Another way to go about it can be through tour Photo Editimg software of choice. You could either do everything within the program and export the finished masks there, or export grayscale textures of each color placement and use it in tandem with the

Not always as straightforward

Just be mindful of how transparency is exported, some programs might require you to put a 1% opacity pixels in opposite corners of the mask texture for cokors to be exported properly. Some mihht need less of a workaround, some more.