Skip to main content

EZRecolor Logo

Getting Started

Welcome to the official EZRecolor documentation! This is where you'll find everything regarding how to use the tool for your needs. From recoloring assets as a user to making templates and accessing the coding API as a creator, you'll be able to master all aspects of the tool through here!


Selecting a version

EZRecolor has 2 Editions: Lite Edition and Supporter Edition.

They are able to achieve the exact same results, with the Lite Edition being free to download and having some limits to how much you're able to bake. These limits are:

If you make a template using the Lite Edition or edit a template made with the Supporter Edition and the Template is above those limits, it won't be able to be baked. If you wish to make more complex templates, you can buy the Supporter Edition and support the dev in the process ❤

However, the Lite Edition is able to bake unedited Supporter Edition templates. So if you get an asset with a template included, you are able to download the Lite Edition for free to bake that template.


Downloads

Both Editions can be found at mikedabird.itch.io/ezrecolor.


Installation

To Install EZRecolor in a Unity Project, import the appropriate .unitypackages found in the zip file from the download. Each package has a different use case:

  • EZRecolor_[Lite/Supporter]_Beta.unitypackage: The Base Package including the scripts required to make EZRecolor work. Also includes the shaders and sample materials.
  • EZRecolor_TemplatesOnly: As a creator, this includes only the scripts to make the Templates work. This is what you want to include in an asset package put for sale or download online. Do not include anything else than this and your created templates for download.
  • SampleTemplates: Includes a Sample Scene and Sample Templates. Separated from the main package as all the Sample Templates would display in the Baker Window along side your own templates

Next Steps

If you are a user

Check out the User Documentation to learn how to create recolors and bake them into reusable textures!

If you're a creator

Check out the Creator Documentation to learn how you can make your own templates and shaders and access the EZRecolor code API by scripts!

Documentation is Work In Progress!

The official documentation is being written currently. Some info is already available, however some might be missing. Please be patient as I continue writing these, and I'll make them available as soon as they are written!